Zulrah is among the most lucrative bosses in Old School RuneScape. when you've mastered Zulrah mechanics The OSRS Zulrah gold for every hour could be anywhere from 2M to 3.8M. This guide will show you how to defeat Zulrah inexpensively and earn an excellent amount of RS 2007 gold per hour.
Zulrah's Forms
Zulrah is available in three forms and they come in three colors, and they have distinct combat styles.
The normal form is a Green Form, however it is a ranged form. If Zulrah transforms into Red it is an Magma form, which is a Melee type. If Zulrah transforms into Blue it is an Tanzanite form, which is also called The Mage form. Don't let the Mage appearance fool you, because Zulrah can unleash some Range attacks when in this Mage form. This makes it basically an hybrid form.
Zulrah has an combat level of 725 and a hitpoint of 500, and a maximum score of 41. Zulrah is a bit shrewd and has a weakness in Magic. The attacks Zulrah employs include Ranged and Magic however, in the Magma form, the Zulrah will attack you with his tail and deal Melee damage that cannot be protected and it is impossible to stop any of the damage even when you pray for Melee.
Normal form
When you take the Range form (Green), Zulrah has no defensive stats in that of the Melee style, so you must attack Zulrah using Range and Magic. Zulrah is a -45 for Magic and +50 to Ranged. So in this case, even though the magic level of Zulrah is 300, you're likely to attack with Magic as a Magic type attack.
Magma is a form
It is the Melee version (Red) It is not able to use Magic. Protection from Melee is not effective on the form, so you're likely to use Magic in this form too. Because of its +300 Range in defense, it's impossible to cause damage using Range unless you use Twisted bows.
Tanzanite form
It is the Magic Form (Blue) and you use Range on this form.
How do I get to Zulrah
To gain access to Zulrah it is necessary to have completed Regicide until getting to Port Tyras. Once you've arrived at that point there are two routes to reach Zulrah.
The second method is making use of the Fairy Ring Teleport: B*J*s to the tiny island to the west of Zul-Andra and then jump over the stepping stones which requires the level of 76 Agility (can be increased). This may not work ideal for you if your Agility isn't as high, but If you have the Agility required I would suggest this method since it won't take much time to reach Zulrah and will help you save some RS gold for the Zul-Andra Teleports, which is the second option.
If you do not have the level of Agility required and aren't able to boost the same, then you could purchase Zul-Andra teleports at the Grand Exchange, and that puts you within the town of Zul-Andra, from where you can travel east until an island. Speak to the priestess in town and she'll take you to the island of Zulrah.
Stats to be Recommended Stats
Level 75 Magic is for using the trident of seas or the toxic trident.
Level 80: At 75 Ranged, you are able to make use of a harmful blowpipe however, at level 80 Ranged, it gives you greater accuracy and higher DPS.
*Level 45 Prayer This allows you to utilize all the prayers that are overhead, such as Eagle Eye and Mystic could because they are crucial for the DPS rise at Zulrah.
Remember that if you're still learning, limit the setup to the gear switch you used to use until you reach 20-25 KC and then begin adding switches. If you are upgrading your gear, you could replace the Amulet of Fury with a necklace of Anguish. It is also possible to replace the switch on the boot with Pegasian boots as well as the Eternal boots, and also change with the Book of darkness with Mage's book.
Zulrah Mechanics
Venom Clouds
Zulrah often throws out venom clouds during certain phases of battle, and the venom clouds cause rapid destruction. The venom clouds can cause the damage quickly when you're standing or moving through them.
Snakelings
Zulrah can summon Snakelings during the battle at specific points. They have an average combat level of 90, and their maximum attack is fifteen. However, they have a hitpoint of 1. This is the point where the Ring of recoil is used. If you have RS 2007 Gold, you can swap your Ring of recoil by purchasing it's Ring of Suffering that is loaded with several Rings of recoil. This means that you don't need to replace the Ring of recoil every journey. In general, the Ring of recoil will last about 3 kills.
Jad Phase
If you get to the point of fighting it will come to an area where Zulrah appears in normal form, however, it will switch between Magic and the range attacks. If a green version of Zulrah is attacking using Magic and Range, you're in Jad phase and will need to switch prayers fast.
In every picture of the Rotations there is the word "Reset" in every picture of Rotations. If you complete the entire way through each phase in the Rotation, Zulrah will reset. This means that you'll be able to go all back to the beginning of phase 1 and Zulrah will begin in the normal form. It is important determine which Rotation it will be. It won't be the same Rotation every time. There's only a chance of 25% that it's the same one you completed. If you do get to the reset, ensure that you are paying attention and determine which Rotation you'll be in.
Additional Tips
1. It is recommended to put the Magic gear in place because regardless of what the Rotation has, Zulrah begins in the exact way that is vulnerable to Magic.
2. When you're fighting Zulrah and in between phases, make sure to change your prayers before switching gears. If you don't practice this when you're still learning, you'll be too slowand suffer some harm and your kills may not be successful.
3. For Magma A and Magma B The 1st, 2nd and 3rd forms will always be identical, and you won't know the Rotation until the fourth stage.
How to kill Zulrah
Let's consider Rotation 1 (Magma A form) as an instance. The first phase is always the green one, and the shape of the 2nd phase determines which Rotation is it and what direction you'll be moving in the next.
In the second phase in the 2nd phase, a Melee-like form pops out, and you don't know what it is until the fourth phase.
Be aware of his tail as in the magma form Zulrah will look at you for a few minutes before whipping the tail towards that region. If you fail to move away from the area of focus within the timeframe, you could receive 30 to 40 damage and will be stunned for a few minutes.
In the third phase, Zulrah is in the Mage form, therefore you need to put your Range gear on and begin on the Range Zulrah.
In the 4th phase you will bring your Mage gear back on , after having switched your prayers. If Zulrah appears on the top of the Island (if the camera's direction is the south) Now, you are aware that this is Rotation 1 (Magma A).
In the 5th phase you aren't required to change your location because Zulrah appears in the middle of the room in Melee form. Then, put the Mage gear on, and remove the overhead prayer. If you're standing at one of the two points shown in the image below, you do not need to move to take part in to take part in the Melee attack.
The sixth phase is an Magic form of Zulrah So you'll need return on the Magic prayers and then switch to the ranged gear.
In the 7th phase you change to the Range prayer. Then, wear your Magic equipment to become a mage Zulrah.
In the 8th phase Zulrah is In the 8th phase, Zulrah will be in Magic form. You change to Magic prayer, and then put on your Range equipment. On AsukaYen OSRS's YouTube video you'll notice that Zulrah uses Range attack in Mage form So you'll need be aware of this.
The 9th phase is the Jad phase. Whatever color it is that you are first will be what's going to be attacking you first. This phase it's Green followed by Blue, which means that Range will attack you. The Jad phase is always from one attack to the next and you must change your prayer to Mage > Range> Mage -> Range... You simply switch between the two following each attack.
The most straightforward method to perform Zulrah's Jad phase is to pray when you first see an attack coming out of his mouth, you simply pray for the opposite of what the attack. If you notice that Zulrah is attacking your with Fire (Mage) and you pray Range, then you pray Range and when you witness Range (a green strike) then it is time to pray Mage. This way you'll never miss an error in your prayer.
If you complete each part of a Rotation at the 11th phase, Zulrah will reset.